SLOT_INFO and 16-bit secondary slots
Hi folks,
I'm well into my RDM client implementation, but upon reflecting I've come to realize that I'm not sure how to handle 16-bit secondary parameters. For instance, in my fixture I have a gobo with a 16-bit rotate/index value. The way I interpret the spec is that a secondary channel may not have a coarse and fine byte. What's the 'proper' way to handle this? The more I think about it the more I want to mark every channel as a primary/undefined :-) |
I hear ya! It takes a bit to wrap your head around at first. Here is how I've implemented Gobo wheels in the past. This covers a rotating gobo wheel with control channels and 16-bit rotation.
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Thanks, Scott! This is an interesting approach. I didn't think to place a secondary dependency.
I'm curious as to why you labeled the Gobo Rotate Function (Control) as a dependency on the Rotate High instead of the Wheel? Quote:
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